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Tiderider's Armor #42171

Type
Armors
Quality
4
Max stack
1
NPC sell price
100
Tradable on the exchange
No
Card slots
0
Max refine
15
Classes
All classes

Attributes

Def +243

Per refine level: Ref. Dmg Reduc +0.9%

Random attribute

The piece is born with 1 of these, drawn by the weight of each level. The % next to each level is the chance of getting that attribute at that level; the one on the right is the chance of the attribute.

Received DMG of Wind, Earth, Water, Fire and Neutral -6%~20%Lv 1: 6% (25%)Lv 2: 13% (20%)Lv 3: 20% (5%)50%
DMG and M.DMG Reduc. +5%~15%Lv 1: 5% (5%)Lv 2: 10% (4%)Lv 3: 15% (1%)10%
DEF and M.DEF +8%~24%Lv 1: 8% (5%)Lv 2: 16% (4%)Lv 3: 24% (1%)10%
Max HP +5%~15%Lv 1: 5% (5%)Lv 2: 10% (4%)Lv 3: 15% (1%)10%
Bonus Healing Received +10%~30%Lv 1: 10% (5%)Lv 2: 20% (4%)Lv 3: 30% (1%)10%
DMG received from medium monsters -6%~20%Lv 1: 6% (5%)Lv 2: 13% (4%)Lv 3: 20% (1%)10%
Upgrade at Federeto III: up to level 3, try number 20 goes to the maximum. Each try:Epic Spirit Crystal ×10Zeny ×1,000,000

PVP attribute

Every Warrior piece has it; only the level is drawn (the % is the chance of each level).

DMG received from other players in PVP/GVG -3%~7.5%Lv 1: 3% (10%)Lv 2: 3.5% (10%)Lv 3: 4% (10%)Lv 4: 4.5% (10%)Lv 5: 5% (10%)Lv 6: 5.5% (10%)Lv 7: 6% (10%)Lv 8: 6.5% (10%)Lv 9: 7% (10%)Lv 10: 7.5% (10%)
Upgrade at Federeto III: up to level 10, try number 20 goes to the maximum. Each try:Epic Spirit Crystal ×10Zeny ×1,000,000

Ascension

Ascended from
Tidal Armor #42170
Cost
Zeny ×15,000,000Epic Spirit Crystal ×100

At Federeto III (Ancient Ascension). Keeps refine, cards, enchant and quench; the random attribute moves to the same one of the new piece and the PVP one is drawn.

Repair and slot

Repair
Hearth Ash ×1fixes the piece broken by a failed refine (refine screen)
Open slot
Hearth Ash ×5Zeny ×150,000becomes the slotted version; the random attribute staysTiderider's Armor[1] #142171

See in the item list →

Special attributes

VIT +20 Max HP + 4000 M.Def +15%:/; For every Refinement +1, DEF +1%

Max HP +4%, Stun & Freeze Res +30%; When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -5%; When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -5%

Description

Made of a sea monster's skin, this armor is smooth and slick. Put it on and you'll swim in the sea like a fish. The Living Beings in the ocean will see the wearer as their peer.

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