Tidal Armor[1] #142170
- Type
- Armors
- Quality
- 3
- Max stack
- 1
- NPC sell price
- 100
- Tradable on the exchange
- No
- Card slots
- 1
- Max refine
- 15
- Classes
- All classes
Attributes
Def +243
Per refine level: Ref. Dmg Reduc +0.9%
Random attribute
The piece is born with 1 of these, drawn by the weight of each level. The % next to each level is the chance of getting that attribute at that level; the one on the right is the chance of the attribute.
| Received DMG of Wind, Earth, Water, Fire and Neutral -6%~20%Lv 1: 6% (25%)Lv 2: 13% (20%)Lv 3: 20% (5%) | 50% |
| DMG and M.DMG Reduc. +5%~15%Lv 1: 5% (5%)Lv 2: 10% (4%)Lv 3: 15% (1%) | 10% |
| DEF and M.DEF +8%~24%Lv 1: 8% (5%)Lv 2: 16% (4%)Lv 3: 24% (1%) | 10% |
| Max HP +5%~15%Lv 1: 5% (5%)Lv 2: 10% (4%)Lv 3: 15% (1%) | 10% |
| Bonus Healing Received +10%~30%Lv 1: 10% (5%)Lv 2: 20% (4%)Lv 3: 30% (1%) | 10% |
| DMG received from medium monsters -6%~20%Lv 1: 6% (5%)Lv 2: 13% (4%)Lv 3: 20% (1%) | 10% |
Ascension
At Federeto III (Ancient Ascension). Keeps refine, cards, enchant and quench; the random attribute moves to the same one of the new piece and the PVP one is drawn.
Repair and slot
- Repair
Hearth Ash ×1fixes the piece broken by a failed refine (refine screen)- Version without slot
Tidal Armor #42170
Special attributes
VIT +20 Max HP + 4000 M.Def +15%:/; For every Refinement +1, DEF +1%
Max HP +4%, Stun & Freeze Res +30%; When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -5%; When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -5%
Description
A gift from the ocean to the seaside residents. Legend has it that the wearer of this armor will gain the power to manipulate the tide.